Oct 18, 2007, 06:36 PM // 18:36
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#21
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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i liek seering flame on teh spearits. dey die so kwik nao cuz dey r efected bai berning.
Regardless, masamune's right. The loss of health on spirits really is negligible. The only spirit I run in PvE anyway is Life.
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Oct 18, 2007, 07:47 PM // 19:47
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#22
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Exactly. Spiritway in RA has never really worked well at all. A good splinter barrage or some kinda aoe nuke has always done them in. Plus spirits have never had that much health from what I have noticed.
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Oct 18, 2007, 09:45 PM // 21:45
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#23
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Ascalonian Squire
Join Date: Jan 2007
Location: Columbia, Missouri
Guild: Looking for one
Profession: Rt/
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Quote:
Originally Posted by bungusmaximus
Given up? rit's are awesome. They only killed noob spirit spam in TA/RA because all you have to do now is bring a BA ranger to make short work of them.
In PvE this doesn't matter because if spirits die, you have to poop them further back.
As long as rit's have [wiki]warmonger's weapon[/wiki] noone has given up on rits.
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You misunderstood me. Sure it only affected TA/RA spirit spammers (it might force some thought into spirit spammers, as you have to think about placement, not just poop them out, but I could be wrong), but, they still really havnt done anything to help rits (not to say they arent bad, its my main char I play with mainly because of flavor, but they are lacking especially when you start putting them as the only rit in a team, at least in PvP, PvE, anything can be good, assassins included). Other than the spirit health decrease, and the added burning, no other change happened except fixing rejuvenation to where it isnt a complete trash skill, now its just horrible. No random buffs to anything, no revamps to some skills that really should be looked at (binding rituals), no revamp or at least a minor improvement to spawning power, it was really sad. Don't even say rits are balanced (just look at how useful communing line and spawning power's inherent ability is, and you get my point, ), because they are far from it. Thats what I meant by it seems anet has given up on rits.
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Oct 19, 2007, 03:25 AM // 03:25
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#24
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Displacement, Earthbind, Shelter, Union, Agony, and Wanderlust (elite) were all bordering on useless this nerf was just another nail in their coffin. They already loose health in one form or another with out even being attacked the last thing they needed was 50 less health. Now they drop so fast they are not even worth the cast.
From what I read elsewhere this nerf was to try and force players to use something other than Communing. It seems to me spirits are the core of the Rit and nerfing them to force you to use abilities other than Communing is just like nerfing Healing prayers for Monks to force them to use Smite or Prot instead, it is just plain wrong.
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Oct 19, 2007, 04:34 AM // 04:34
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#25
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Quote:
Originally Posted by Cobalt
It seems to me spirits are the core of the Rit and nerfing them to force you to use abilities other than Communing is just like nerfing Healing prayers for Monks to force them to use Smite or Prot instead, it is just plain wrong.
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Healing prayers do suck, forcing players to use prot
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Oct 19, 2007, 06:02 AM // 06:02
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#26
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by Quicksilver Switch-Blade
You misunderstood me. Sure it only affected TA/RA spirit spammers (it might force some thought into spirit spammers, as you have to think about placement, not just poop them out, but I could be wrong), but, they still really havnt done anything to help rits (not to say they arent bad, its my main char I play with mainly because of flavor, but they are lacking especially when you start putting them as the only rit in a team, at least in PvP, PvE, anything can be good, assassins included). Other than the spirit health decrease, and the added burning, no other change happened except fixing rejuvenation to where it isnt a complete trash skill, now its just horrible. No random buffs to anything, no revamps to some skills that really should be looked at (binding rituals), no revamp or at least a minor improvement to spawning power, it was really sad. Don't even say rits are balanced (just look at how useful communing line and spawning power's inherent ability is, and you get my point, ), because they are far from it. Thats what I meant by it seems anet has given up on rits.
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Hmm in that case I indeed misunderstood you to some extent. Rits are a funny class to begin with. There is indeed a lot of stuff that makes me wonder why it's even there to begin with, and their primary attribute is pretty meh. Compared to rangers rits really got the shaft on that.
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Oct 19, 2007, 06:27 AM // 06:27
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#27
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Krytan Explorer
Join Date: Aug 2007
Guild: Rank Three Plus Pug [deer]
Profession: W/
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If it means fewer skilless spirit spammers in RA who get a spirit base of wanderlust, shadowsing, pain, bloodsong, and agony before I can even rush up to them, then I'm fine with it.
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Oct 31, 2007, 06:50 PM // 18:50
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#28
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Academy Page
Join Date: Jun 2007
Profession: Rt/R
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Quote:
Originally Posted by Floski
If it means fewer skilless spirit spammers in RA who get a spirit base of wanderlust, shadowsing, pain, bloodsong, and agony before I can even rush up to them, then I'm fine with it.
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to nerf those aggressive spirits, i have no comment,
but a lot of ritualist skills require spirits within earshot, now most of the spirits can be killed within 2 hits, how can i use the skills?
i dont need my spirits attack enemy, i just want some spirits within my earshot, Anet pls think about it..........
is that possible that the aggressive spirits remain the same but boost the health of the passive spirits(eg. life spirit, restoration spirits)
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Oct 31, 2007, 07:09 PM // 19:09
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#29
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Jungle Guide
Join Date: Jan 2007
Location: Guild Hall
Profession: A/
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I just find it ironic that Ritualists are not supposed to use Rituals.
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Oct 31, 2007, 07:22 PM // 19:22
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#30
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Wilds Pathfinder
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Quote:
Originally Posted by Dean Harper
what A-net needs to do is make 2 skill lists, one for pvp, one for pve, with the same skills, but different functions... just a thought
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Best idea on the entire damn planet To bad Anet is to lazy to do this.
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Nov 02, 2007, 05:21 AM // 05:21
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#31
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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lol, spirit spammers have really never worked anet just likes beating a dead horse.
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